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514 lines
14 KiB
Go
514 lines
14 KiB
Go
//go:build windows
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// +build windows
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package common
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import (
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"context"
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"fmt"
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"path/filepath"
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"reflect"
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"strings"
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"syscall"
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"unsafe"
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"github.com/yusufpapurcu/wmi"
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"golang.org/x/sys/windows"
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)
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// for double values
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type PDH_FMT_COUNTERVALUE_DOUBLE struct {
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CStatus uint32
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DoubleValue float64
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}
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// for 64 bit integer values
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type PDH_FMT_COUNTERVALUE_LARGE struct {
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CStatus uint32
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LargeValue int64
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}
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// for long values
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type PDH_FMT_COUNTERVALUE_LONG struct {
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CStatus uint32
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LongValue int32
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padding [4]byte
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}
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// windows system const
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const (
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ERROR_SUCCESS = 0
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ERROR_FILE_NOT_FOUND = 2
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DRIVE_REMOVABLE = 2
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DRIVE_FIXED = 3
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HKEY_LOCAL_MACHINE = 0x80000002
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RRF_RT_REG_SZ = 0x00000002
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RRF_RT_REG_DWORD = 0x00000010
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PDH_FMT_LONG = 0x00000100
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PDH_FMT_DOUBLE = 0x00000200
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PDH_FMT_LARGE = 0x00000400
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PDH_INVALID_DATA = 0xc0000bc6
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PDH_INVALID_HANDLE = 0xC0000bbc
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PDH_NO_DATA = 0x800007d5
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STATUS_BUFFER_OVERFLOW = 0x80000005
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STATUS_BUFFER_TOO_SMALL = 0xC0000023
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STATUS_INFO_LENGTH_MISMATCH = 0xC0000004
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)
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const (
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ProcessBasicInformation = 0
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ProcessWow64Information = 26
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ProcessQueryInformation = windows.PROCESS_DUP_HANDLE | windows.PROCESS_QUERY_INFORMATION
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SystemExtendedHandleInformationClass = 64
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)
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var (
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Modkernel32 = windows.NewLazySystemDLL("kernel32.dll")
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ModNt = windows.NewLazySystemDLL("ntdll.dll")
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ModPdh = windows.NewLazySystemDLL("pdh.dll")
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ModPsapi = windows.NewLazySystemDLL("psapi.dll")
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ProcGetSystemTimes = Modkernel32.NewProc("GetSystemTimes")
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ProcNtQuerySystemInformation = ModNt.NewProc("NtQuerySystemInformation")
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ProcRtlGetNativeSystemInformation = ModNt.NewProc("RtlGetNativeSystemInformation")
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ProcRtlNtStatusToDosError = ModNt.NewProc("RtlNtStatusToDosError")
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ProcNtQueryInformationProcess = ModNt.NewProc("NtQueryInformationProcess")
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ProcNtReadVirtualMemory = ModNt.NewProc("NtReadVirtualMemory")
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ProcNtWow64QueryInformationProcess64 = ModNt.NewProc("NtWow64QueryInformationProcess64")
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ProcNtWow64ReadVirtualMemory64 = ModNt.NewProc("NtWow64ReadVirtualMemory64")
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PdhOpenQuery = ModPdh.NewProc("PdhOpenQuery")
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PdhAddEnglishCounterW = ModPdh.NewProc("PdhAddEnglishCounterW")
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PdhCollectQueryData = ModPdh.NewProc("PdhCollectQueryData")
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PdhGetFormattedCounterValue = ModPdh.NewProc("PdhGetFormattedCounterValue")
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PdhCloseQuery = ModPdh.NewProc("PdhCloseQuery")
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procQueryDosDeviceW = Modkernel32.NewProc("QueryDosDeviceW")
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)
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type FILETIME struct {
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DwLowDateTime uint32
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DwHighDateTime uint32
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}
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// borrowed from net/interface_windows.go
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func BytePtrToString(p *uint8) string {
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a := (*[10000]uint8)(unsafe.Pointer(p))
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i := 0
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for a[i] != 0 {
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i++
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}
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return string(a[:i])
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}
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// CounterInfo struct is used to track a windows performance counter
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// copied from https://github.com/mackerelio/mackerel-agent/
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type CounterInfo struct {
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PostName string
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CounterName string
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Counter windows.Handle
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}
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// CreateQuery with a PdhOpenQuery call
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// copied from https://github.com/mackerelio/mackerel-agent/
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func CreateQuery() (windows.Handle, error) {
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var query windows.Handle
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r, _, err := PdhOpenQuery.Call(0, 0, uintptr(unsafe.Pointer(&query)))
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if r != 0 {
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return 0, err
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}
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return query, nil
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}
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// CreateCounter with a PdhAddEnglishCounterW call
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func CreateCounter(query windows.Handle, pname, cname string) (*CounterInfo, error) {
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var counter windows.Handle
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r, _, err := PdhAddEnglishCounterW.Call(
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uintptr(query),
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uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(cname))),
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0,
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uintptr(unsafe.Pointer(&counter)))
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if r != 0 {
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return nil, err
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}
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return &CounterInfo{
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PostName: pname,
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CounterName: cname,
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Counter: counter,
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}, nil
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}
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// GetCounterValue get counter value from handle
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// adapted from https://github.com/mackerelio/mackerel-agent/
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func GetCounterValue(counter windows.Handle) (float64, error) {
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var value PDH_FMT_COUNTERVALUE_DOUBLE
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r, _, err := PdhGetFormattedCounterValue.Call(uintptr(counter), PDH_FMT_DOUBLE, uintptr(0), uintptr(unsafe.Pointer(&value)))
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if r != 0 && r != PDH_INVALID_DATA {
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return 0.0, err
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}
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return value.DoubleValue, nil
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}
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type Win32PerformanceCounter struct {
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PostName string
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CounterName string
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Query windows.Handle
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Counter windows.Handle
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}
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func NewWin32PerformanceCounter(postName, counterName string) (*Win32PerformanceCounter, error) {
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query, err := CreateQuery()
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if err != nil {
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return nil, err
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}
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counter := Win32PerformanceCounter{
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Query: query,
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PostName: postName,
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CounterName: counterName,
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}
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r, _, err := PdhAddEnglishCounterW.Call(
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uintptr(counter.Query),
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uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(counter.CounterName))),
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0,
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uintptr(unsafe.Pointer(&counter.Counter)),
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)
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if r != 0 {
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return nil, err
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}
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return &counter, nil
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}
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func (w *Win32PerformanceCounter) GetValue() (float64, error) {
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r, _, err := PdhCollectQueryData.Call(uintptr(w.Query))
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if r != 0 && err != nil {
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if r == PDH_NO_DATA {
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return 0.0, fmt.Errorf("%w: this counter has not data", err)
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}
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return 0.0, err
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}
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return GetCounterValue(w.Counter)
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}
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func ProcessorQueueLengthCounter() (*Win32PerformanceCounter, error) {
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return NewWin32PerformanceCounter("processor_queue_length", `\System\Processor Queue Length`)
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}
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// WMIQueryWithContext - wraps wmi.Query with a timed-out context to avoid hanging
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func WMIQueryWithContext(ctx context.Context, query string, dst interface{}, connectServerArgs ...interface{}) error {
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if _, ok := ctx.Deadline(); !ok {
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ctxTimeout, cancel := context.WithTimeout(ctx, Timeout)
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defer cancel()
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ctx = ctxTimeout
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}
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errChan := make(chan error, 1)
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go func() {
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errChan <- wmi.Query(query, dst, connectServerArgs...)
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}()
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select {
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case <-ctx.Done():
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return ctx.Err()
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case err := <-errChan:
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return err
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}
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}
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// Convert paths using native DOS format like:
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// "\Device\HarddiskVolume1\Windows\systemew\file.txt"
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// into:
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// "C:\Windows\systemew\file.txt"
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func ConvertDOSPath(p string) string {
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rawDrive := strings.Join(strings.Split(p, `\`)[:3], `\`)
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for d := 'A'; d <= 'Z'; d++ {
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szDeviceName := string(d) + ":"
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szTarget := make([]uint16, 512)
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ret, _, _ := procQueryDosDeviceW.Call(uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(szDeviceName))),
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uintptr(unsafe.Pointer(&szTarget[0])),
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uintptr(len(szTarget)))
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if ret != 0 && windows.UTF16ToString(szTarget[:]) == rawDrive {
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return filepath.Join(szDeviceName, p[len(rawDrive):])
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}
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}
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return p
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}
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type NtStatus uint32
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func (s NtStatus) Error() error {
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if s == 0 {
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return nil
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}
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return fmt.Errorf("NtStatus 0x%08x", uint32(s))
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}
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func (s NtStatus) IsError() bool {
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return s>>30 == 3
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}
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type SystemExtendedHandleTableEntryInformation struct {
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Object uintptr
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UniqueProcessId uintptr
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HandleValue uintptr
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GrantedAccess uint32
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CreatorBackTraceIndex uint16
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ObjectTypeIndex uint16
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HandleAttributes uint32
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Reserved uint32
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}
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type SystemExtendedHandleInformation struct {
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NumberOfHandles uintptr
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Reserved uintptr
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Handles [1]SystemExtendedHandleTableEntryInformation
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}
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// CallWithExpandingBuffer https://github.com/hillu/go-ntdll
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func CallWithExpandingBuffer(fn func() NtStatus, buf *[]byte, resultLength *uint32) NtStatus {
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for {
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if st := fn(); st == STATUS_BUFFER_OVERFLOW || st == STATUS_BUFFER_TOO_SMALL || st == STATUS_INFO_LENGTH_MISMATCH {
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if int(*resultLength) <= cap(*buf) {
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(*reflect.SliceHeader)(unsafe.Pointer(buf)).Len = int(*resultLength)
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} else {
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*buf = make([]byte, int(*resultLength))
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}
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continue
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} else {
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if !st.IsError() {
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*buf = (*buf)[:int(*resultLength)]
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}
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return st
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}
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}
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}
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func NtQuerySystemInformation(
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SystemInformationClass uint32,
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SystemInformation *byte,
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SystemInformationLength uint32,
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ReturnLength *uint32,
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) NtStatus {
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r0, _, _ := ProcNtQuerySystemInformation.Call(
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uintptr(SystemInformationClass),
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uintptr(unsafe.Pointer(SystemInformation)),
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uintptr(SystemInformationLength),
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uintptr(unsafe.Pointer(ReturnLength)))
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return NtStatus(r0)
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}
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// represents a win32 thread status
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// see <winternl.h> for possible values
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type THREAD_STATE uint32
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const (
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StateInitialized THREAD_STATE = iota
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StateReady
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StateRunning
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StateStandby
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StateTerminated
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StateWait
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StateTransition
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StateUnknown
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)
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func (s THREAD_STATE) String() string {
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switch s {
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case StateInitialized:
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return "StateInitialized"
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case StateReady:
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return "StateReady"
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case StateRunning:
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return "StateRunning"
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case StateStandby:
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return "StateStandby"
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case StateTerminated:
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return "StateTerminated"
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case StateWait:
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return "StateWait"
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case StateTransition:
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return "StateTransition"
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case StateUnknown:
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return "StateUnknown"
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default:
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return "<invalid state>"
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}
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}
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// "BUSY" thread means a thread that is either running, transitioning to run or on a state that demans resources
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// see https://www.brendangregg.com/blog/2017-08-08/linux-load-averages.html
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func (s THREAD_STATE) Busy() bool {
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switch s {
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case StateReady, StateRunning, StateStandby, StateTransition:
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return true
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default:
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return false
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}
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}
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// SYSTEM_THREAD_INFORMATION contains thread information as it is returned by NtQuerySystemInformation() API call
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// look for its structure & documentation at:
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// https://learn.microsoft.com/en-us/windows/win32/api/winternl/nf-winternl-ntquerysysteminformation
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type SYSTEM_THREAD_INFORMATION struct {
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Reserved1 [3]int64
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Reserved2 uint32
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StartAddress uintptr
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UniqueProcess windows.Handle
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UniqueThread windows.Handle
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Priority int32
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BasePriority int32
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Reserved3 uint32
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ThreadState THREAD_STATE
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WaitReason uint32
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}
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// SYSTEM_PROCESS_INFORMATION is a convenience struct to have first thread address at hand
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// for this technique to access to heterogeneous data, see:
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// https://justen.codes/breaking-all-the-rules-using-go-to-call-windows-api-2cbfd8c79724
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type SYSTEM_PROCESS_INFORMATION struct {
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windows.SYSTEM_PROCESS_INFORMATION
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ThreadsTable [1]SYSTEM_THREAD_INFORMATION
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}
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// Stats are the stats this package offers
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type Stats struct {
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ProcessCount uint32
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ThreadCount uint32
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ThreadsByStatus map[THREAD_STATE]uint32
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Load uint32 // number of threads that contribute to system load, see https://www.brendangregg.com/blog/2017-08-08/linux-load-averages.html
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}
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func EmptyStats() *Stats {
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return &Stats{
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ThreadsByStatus: make(map[THREAD_STATE]uint32),
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}
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}
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// AddProc increments process count and returns itself.
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func (s *Stats) AddProc() *Stats {
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s.ProcessCount += 1
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return s
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}
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// AddThread increments thread count, also updates ThreadsByStatus based on the status,
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// finally if the state represents a busy thread, it increments the load.
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// returns the current stats structure pointer.
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func (s *Stats) AddThread(state THREAD_STATE) *Stats {
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s.ThreadCount += 1
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s.ThreadsByStatus[state] += 1
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if state.Busy() {
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s.Load += 1
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}
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return s
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}
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// SystemProcessInformationWalk is a helper structure to walk through the raw bytes
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// that NtQuerySystemInformation produces and get correct structures
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type SystemProcessInformationWalk struct {
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SizeInBytes uint32 // buffer size
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Offset uint32 // current offset
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Buffer []byte // buffer with the data
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}
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// Process returns the process under current offset
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func (w *SystemProcessInformationWalk) Process() *SYSTEM_PROCESS_INFORMATION {
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return (*SYSTEM_PROCESS_INFORMATION)(unsafe.Pointer(&w.Buffer[w.Offset]))
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}
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// Next moves offset to the next process structure
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// it returns true if there are still more PENDING processess to iterate
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// it returns false if there are no more PENDING processess to iterate
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// calling Next() when there are no more processes, has no effect
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func (w *SystemProcessInformationWalk) Next() bool {
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proc := w.Process()
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if proc.NextEntryOffset == 0 || proc.NextEntryOffset+w.Offset > w.SizeInBytes {
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return false // reached the end
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}
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w.Offset += proc.NextEntryOffset
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return true
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}
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// Stats calculate stats for all processes and their threads
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func (w *SystemProcessInformationWalk) Stats() *Stats {
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stats := EmptyStats()
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for {
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proc := w.Process()
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stats.AddProc()
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WalkThreads(proc, func(t SYSTEM_THREAD_INFORMATION) {
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stats.AddThread(t.ThreadState)
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})
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if ok := w.Next(); !ok {
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break
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}
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}
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return stats
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}
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// WalkThreads() iterates over all threads of current process and applies given function
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func WalkThreads(proc *SYSTEM_PROCESS_INFORMATION, fn func(t SYSTEM_THREAD_INFORMATION)) {
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for i := 0; i < int(proc.NumberOfThreads); i++ {
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thread := *(*SYSTEM_THREAD_INFORMATION)(unsafe.Pointer(
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uintptr(unsafe.Pointer(&proc.ThreadsTable[0])) +
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uintptr(i)*unsafe.Sizeof(proc.ThreadsTable[0]),
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))
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fn(thread)
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}
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}
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// GetSystemProcessInformation retrieves information of all procecess and threads
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// see: https://learn.microsoft.com/en-us/windows/win32/api/winternl/nf-winternl-ntquerysysteminformation
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// look for SystemProcessInformation and related structures SYSTEM_PROCESS_INFORMATION and SYSTEM_THREAD_INFORMATION
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// the returned structure has methods to walk through the structure
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func GetSystemProcessInformation() (*SystemProcessInformationWalk, error) {
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var (
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oneKb uint32 = 1024
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allocKb uint32 = 1
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buffer []byte
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usedBytes uint32
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)
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// iterating instead of calling common.CallWithExpandingBuffer hangs forever
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for {
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var allocBytes uint32 = allocKb * oneKb
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buffer = make([]byte, allocBytes)
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st := NtQuerySystemInformation(
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windows.SystemProcessInformation,
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&buffer[0],
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allocBytes,
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&usedBytes,
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)
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if st == NtStatus(windows.STATUS_INFO_LENGTH_MISMATCH) {
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allocKb *= 2
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continue
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}
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if st.IsError() {
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return nil, st.Error()
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}
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break
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}
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return &SystemProcessInformationWalk{
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SizeInBytes: usedBytes,
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Offset: 0,
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Buffer: buffer,
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}, nil
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}
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